![]() ![]() The Tower Move Range could be improved though, it's slow as molasses. The options start opening up, your chosen playstyle gets fleshed out, multiple quests etc come together to give you quite a good experience, all things considered. * MIDDLE GAME: This is where Conquest starts to actually be fun. Ideally, this entire system should be remade, but meh. ![]() Everything low level is both low power and low impact. And while that is good(more on that later), I don't think that necessitates this kind of EG. You notice that regardless of which Crafting and, mostly, regardless of which Schools you chose. More like a means to an end rather than like a proper, fun experience. * EARLY GAME: Yes, this is quite clearly problematic. Right now I want to share a rock solid opinion I have about Conquest and I will also mention some other things in this post. Also, I will review what you get, when you get, is it worth it and other contexts. Things are asymmetric(not to the ENDLESS levels, no, but they are) and that's how they are going to be judged. PREAMBLE: Given the nature of Conquest, multiple venues have to be looked at, not only the raw potential of a thing or what it can accomplish. ![]()
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